Name | Joyce Zhong | |
[email protected] | ||
Website | www.icelg.org |
★Full Name: The 15th International Conference on E-Learning and Games & Metaverse (Edutainment & Metaverse 2022)
★Abbreviation: Edutainment & Metaverse 2022
Date: December 9-11, 2022
Website: http://www.icelg.org/edutainment2022/
Venue: Nanjing, China
★Welcome to Edutainment & Metaverse 2022
The International Conference on E-learning and Games (Edutainment) has over the last decade become a major international event for academics, practitioners and industry experts which combines knowledge dissemination and exchange in the areas of education and entertainment. Edutainment stands for education and entertainment, and the event covers not only research-related issues for fields such as game-based learning but also the aspects of learning experiences which may be gained from different types of digital entertainment.
Edutainment 2022 is the 15th International Conference on E-Learning and Games & Metaverse, which will be held during December 09-11, 2022 in Nanjing, China. Edutainment & Metaverse 2022 provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. The conference covers all aspects of pedagogical principles, designs and technological issues for Education, Research and Entertainment.
★Sponsored by
Nanjing University of Information Science & Technology
★Organized by
Nanjing University of the Arts
★Co-organized by
Nanjing Vocational College of Information Technology
Jinling Institute of Technology
★Conference Committee
Conference Honorary Chair
Zhigeng Pan, Nanjing University of Information Science and Technology, China
Conference Co-chairs
Jin Sheng, Nanjing University of the Arts, China
Liang Xiao, Nanjing University of Science and Technology, China
Meili Wang, Northwest A & F University, China
Organizing Co-chairs
Guihuan Feng, Nanjing University, China
Jian Zhou, Nanjing University of the Arts, China
Yan Zhang, Jinling Institute of Technology, China
Demo Co-Chair
Qian Xu, Nanjing University of the Arts, China
Program Co-chairs
Baoping Yan, Nanjing University of the Arts, China
Raoshan Xu, Nanjing Vocational College of Information Technology, China
Publication Chair
Xin Ning, Institute of Semiconductors Chinese Academy of Sciences, China
★The Purpose of Edutainment & Metaverse 2022 is to bring together Researchers, Artists, Engineers and Practitioners interested in the fields of E-learning / Games / Metaverse and any others around these area.
Topics can include but are not limited to:
Digital Assets for Metaverse
NFT Artworks
Virtual Human
Virtual Space for Medical Application
Experimental Interaction of Metaverse
Agent in Game or Simulation
Gamification
Game-Based Learning/Training
Game Design and Development
Game Rendering/Animations
Game AI and Artificial Life
Game Physics
Game Engine
Pervasive Gaming
Virtual Reality and Augmented Reality
Vision and Imaging Technology in Game
Collaborative Environments and Learning
Storytelling and Narrative in Education
E-Learning Platforms and Tools
E-Learning Standards
Education and Remote Classrooms
Learning Resource Management
Life Long Learning
Mobile and Online Learning
Virtual Reality in Education/Training
Augmented Reality in Education/Training
Multimedia in Education/Training
Simulation and animation for Education/Training
Educational Robots and Toys
Digital Museum and Digital Heritage
★Submission Method
All papers should be submitted electronically via the EasyChair System. Please create a new account on the EasyChair system before submitting your paper.
1. All papers must be written in English.
2. You may submit papers to the following categories: Full paper - up to 8 pages. Short paper - 4 pages.
★Publication Notes
Accepted excellent papers of Edutainment 2022 after presentation at the conference will be recommended to Journal of Nanjing University of Information Science & Technology and Packaging Engineering.
★Contact Us
Joyce Zhong
Email: [email protected]
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