Name | Ms. Robin Luo | |
[email protected] | ||
Website | www.icvr.org |
★Full Name: 2025 the 11th International Conference on Virtual Reality (ICVR 2025)
★Abbreviation: ICVR 2025
★Place & Time: Wageningen, Netherlands // July 9-11, 2025
★Website: https://www.icvr.org/
★Co-sponsored by Wageningen University & Research, the 11th International Conference on Virtual Reality (ICVR 2025) will be held from July 9th to 11th, 2025, in Wageningen, Netherlands.
★ICVR 2025 is a forum designed to foster collaborations and knowledge-sharing of new advances and developments in VR, AR, and XR among researchers, technical people, domain experts, and academics from all around the world.
ICVR 2025 invites authors to contribute original works that showcase pioneering research results, transformative projects, surveys, and real-world industrial experiences that make advances in the realms of VR and its related fields.
★★Call for Paper & Publication
Full paper (publication and presentation) or Abstract (presentation, without publication)
Please upload it to the Electronic Submission System (.pdf): http://www.easychair.org/conferences/?conf=icvr2025
Template: https://www.icvr.org/instruct8.5x11x2.doc (doc.)
https://www.icvr.org/ieee-latex-conference-template.zip (latex)
Or you can send your submission to conference secretary directly, email at [email protected]
★★Accepted papers will be included in ICVR 2025 conference proceedings.
★Publication Histories★ For more Information, please visit: https://www.icvr.org/history.html
ICVR 2024 | ISBN No.: 979-8-3503-6422-4
ICVR 2023 | ISBN No.: 979-8-3503-4580-3
ICVR 2022 | ISBN No.: 978-1-6654-7910-3
ICVR 2021 | ISBN No.: 978-1-6654-2309-0
ICVR 2020 | ISBN No.: 978-1-4503-7720-1
★★Call for Paper
Topic Area #1 - Technologies & Applications
VR, AR, MR, and XR Applications
2D/3D and volumetric display and projection technology
3D authoring
Computer graphics techniques for VR, AR, MR and XR
Topic Area #2 - Multi-sensory Experiences and Techniques
Audio interfaces, sound rendering, spatialized audio, auditory perception, and psychoacoustics
Embodied agents, virtual humans and avatars
Haptic and tactile interfaces, pseudo haptics, and touch-based UI
Multisensory rendering, registration, and synchronization
Mediated and diminished reality
Topic Area #3 - Interaction
Affective computing and design
3D user interactions
3D UI metaphors
Collaborative interactions
★★Conference Venue
Omnia, Wageningen, Netherlands
Welcome at Omnia, a great place to meet, situated at the entrance of Wageningen Campus.
★★Contact Us
Secretary: Ms. Robin Luo
Email: [email protected]
Website: www.icvr.org
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