Information
Starts: 09.07.2025 08:00
Ends: 11.07.2025 18:00
Location:
Wageningen, Netherlands
Wageningen
Netherlands
Promoter
NameMs. Robin Luo
Email[email protected]
Websitewww.icvr.org
Description

★Full Name: 2025 the 11th International Conference on Virtual Reality (ICVR 2025)

★Abbreviation: ICVR 2025

★Place & Time: Wageningen, Netherlands // July 9-11, 2025

★Website: https://www.icvr.org/

 

★Co-sponsored by Wageningen University & Research, the 11th International Conference on Virtual Reality (ICVR 2025) will be held from July 9th to 11th, 2025, in Wageningen, Netherlands.

 

★ICVR 2025 is a forum designed to foster collaborations and knowledge-sharing of new advances and developments in VR, AR, and XR among researchers, technical people, domain experts, and academics from all around the world. 

ICVR 2025 invites authors to contribute original works that showcase pioneering research results, transformative projects, surveys, and real-world industrial experiences that make advances in the realms of VR and its related fields.

 

★★Call for Paper & Publication

Full paper (publication and presentation) or Abstract (presentation, without publication)

Please upload it to the Electronic Submission System (.pdf): http://www.easychair.org/conferences/?conf=icvr2025

Template: https://www.icvr.org/instruct8.5x11x2.doc (doc.)

                https://www.icvr.org/ieee-latex-conference-template.zip (latex)

Or you can send your submission to conference secretary directly, email at [email protected]

 

★★Accepted papers will be included in ICVR 2025 conference proceedings.

★Publication Histories★ For more Information, please visit: https://www.icvr.org/history.html

ICVR 2024 | ISBN No.: 979-8-3503-6422-4

ICVR 2023 | ISBN No.: 979-8-3503-4580-3

ICVR 2022 | ISBN No.: 978-1-6654-7910-3

ICVR 2021 | ISBN No.: 978-1-6654-2309-0

ICVR 2020 | ISBN No.: 978-1-4503-7720-1

 

 

★★Call for Paper

Topic Area #1 - Technologies & Applications

VR, AR, MR, and XR Applications

2D/3D and volumetric display and projection technology

3D authoring

Computer graphics techniques for VR, AR, MR and XR

 

Topic Area #2 - Multi-sensory Experiences and Techniques

Audio interfaces, sound rendering, spatialized audio, auditory perception, and psychoacoustics

Embodied agents, virtual humans and avatars

Haptic and tactile interfaces, pseudo haptics, and touch-based UI

Multisensory rendering, registration, and synchronization

Mediated and diminished reality

 

Topic Area #3 - Interaction

Affective computing and design

3D user interactions

3D UI metaphors

Collaborative interactions

 

 

★★Conference Venue

Omnia, Wageningen, Netherlands

Welcome at Omnia, a great place to meet, situated at the entrance of Wageningen Campus.

 

★★Contact Us

Secretary: Ms. Robin Luo

Email: [email protected]

Website: www.icvr.org

 

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